Godot MCP Full Control (tugcantopaloglu): Godot MCP server compatibility

Node.js MCP server with 157 tools (per README) for Godot 4.x, covering scenes, nodes, physics, UI, audio, networking and GDScript/C#.

Is it maintained?

The last commit was on 2026-10-09 (13 days ago), so we mark it Active (a commit in the last 90 days).

Facts

EnginesGodot
TypeMCP server
Supported engine versionsGodot 4.4+; README says tested with 4.7 Source
Health Active
Last commit2026-10-09 (13 days ago)
Latest release or tagv3.1.0 (release on 2026-07-13)
Open issues8 open issues (12 including pull requests)
Stars495
LicenceMIT
Repositorygithub.com/tugcantopaloglu/godot-mcp
PriceFree, open source Source
Websitehttps://github.com/tugcantopaloglu/godot-mcp

Works with Claude Code, Cursor and Codex?

Claude Code✓ Yes, per the README or docsYes, per the README or docs · source
Cursor✓ Yes, per the README or docsYes, per the README or docs · source
Codex? Not verifiedNot verified

"?" means we haven't verified it, not that it fails. Flags only come from what the README or docs say, never from guesses.

Does Godot MCP Full Control (tugcantopaloglu) work with Claude Code?

Yes. Godot MCP Full Control (tugcantopaloglu) names Claude Code in its README or docs. Source.

Does Godot MCP Full Control (tugcantopaloglu) work with Cursor?

Yes. Godot MCP Full Control (tugcantopaloglu) names Cursor in its README or docs. Source.

Does Godot MCP Full Control (tugcantopaloglu) work with Codex?

We haven't verified this. We found no mention of Codex in the README or docs we checked. That doesn't mean it fails, only that we can't promise it.

Breaking changes that touch this tool

Alternatives

Data last refreshed 2026-10-23 18:13 UTC · GitHub fields fetched 2026-10-23 18:05 UTC. Details checked by hand on 2026-10-23. Are you the maker? Feature your tool or tell us what's out of date.