Godot MCP Runtime (Erodenn): Godot MCP server compatibility
TypeScript MCP server for headless project editing plus live runtime control: screenshots, input simulation, UI discovery and GDScript execution.
Is it maintained?
The last commit was on 2026-09-30 (23 days ago), so we mark it Active (a commit in the last 90 days).
Facts
| Engines | Godot |
|---|---|
| Type | MCP server |
| Supported engine versions | Godot 4.x (no minor version stated) Source |
| Health | Active |
| Last commit | 2026-09-30 (23 days ago) |
| Latest release or tag | v3.8.1 (release on 2026-09-25) |
| Open issues | 6 open issues (9 including pull requests) |
| Stars | 94 |
| Licence | MIT |
| Repository | github.com/Erodenn/godot-mcp-runtime |
| Price | Free, open source Source |
| Website | https://github.com/Erodenn/godot-mcp-runtime |
Works with Claude Code, Cursor and Codex?
| Claude Code | ✓ Yes, per the README or docs | Yes, per the README or docs · source |
|---|---|---|
| Cursor | ✓ Yes, per the README or docs | Yes, per the README or docs · source |
| Codex | ? Not verified | Not verified |
"?" means we haven't verified it, not that it fails. Flags only come from what the README or docs say, never from guesses.
Does Godot MCP Runtime (Erodenn) work with Claude Code?
Yes. Godot MCP Runtime (Erodenn) names Claude Code in its README or docs. Source.
Does Godot MCP Runtime (Erodenn) work with Cursor?
Yes. Godot MCP Runtime (Erodenn) names Cursor in its README or docs. Source.
Does Godot MCP Runtime (Erodenn) work with Codex?
We haven't verified this. We found no mention of Codex in the README or docs we checked. That doesn't mean it fails, only that we can't promise it.
Alternatives
- Godot AI Active
- Godot MCP Pro Active
- Godot MCP Full Control (tugcantopaloglu) Active
- godot-mcp (satelliteoflove) Active
Data last refreshed 2026-10-23 18:13 UTC · GitHub fields fetched 2026-10-23 17:32 UTC. Details checked by hand on 2026-10-23. Are you the maker? Feature your tool or tell us what's out of date.