Godot MCP Runtime (Erodenn): Godot MCP server compatibility

TypeScript MCP server for headless project editing plus live runtime control: screenshots, input simulation, UI discovery and GDScript execution.

Is it maintained?

The last commit was on 2026-09-30 (23 days ago), so we mark it Active (a commit in the last 90 days).

Facts

EnginesGodot
TypeMCP server
Supported engine versionsGodot 4.x (no minor version stated) Source
Health Active
Last commit2026-09-30 (23 days ago)
Latest release or tagv3.8.1 (release on 2026-09-25)
Open issues6 open issues (9 including pull requests)
Stars94
LicenceMIT
Repositorygithub.com/Erodenn/godot-mcp-runtime
PriceFree, open source Source
Websitehttps://github.com/Erodenn/godot-mcp-runtime

Works with Claude Code, Cursor and Codex?

Claude Code✓ Yes, per the README or docsYes, per the README or docs · source
Cursor✓ Yes, per the README or docsYes, per the README or docs · source
Codex? Not verifiedNot verified

"?" means we haven't verified it, not that it fails. Flags only come from what the README or docs say, never from guesses.

Does Godot MCP Runtime (Erodenn) work with Claude Code?

Yes. Godot MCP Runtime (Erodenn) names Claude Code in its README or docs. Source.

Does Godot MCP Runtime (Erodenn) work with Cursor?

Yes. Godot MCP Runtime (Erodenn) names Cursor in its README or docs. Source.

Does Godot MCP Runtime (Erodenn) work with Codex?

We haven't verified this. We found no mention of Codex in the README or docs we checked. That doesn't mean it fails, only that we can't promise it.

Alternatives

Data last refreshed 2026-10-23 18:13 UTC · GitHub fields fetched 2026-10-23 17:32 UTC. Details checked by hand on 2026-10-23. Are you the maker? Feature your tool or tell us what's out of date.