About EngineAI Watch
If you build games with an AI agent, you keep asking the same thing: which Unity or Godot MCP actually works, and is anyone still maintaining it? This site answers that with data, not vibes.
How it works
- Health is computed from the public GitHub API: Active means a commit in the last 90 days, Slow means under a year, Stale means a year or more. Tools that aren't on GitHub show "Unknown" and a manual-check note, because we won't make up numbers.
- Agent flags (Claude Code, Cursor, Codex) are only ticked when the tool's README or official docs say so. A "?" means we haven't verified it, not that it fails.
- Engine versions come from the same READMEs and docs, with a source link on each tool page.
- Breaking changes are written by hand from engine and vendor announcements, each with a source link.
The data was last refreshed on 2026-10-23 18:13 UTC.
What we don't do
- We don't run the tools ourselves, so we can't say how well they work, only what they claim and how actively they're maintained.
- We don't take money to change a health status or a flag. Sponsored listings are labelled.
Fix something
If a tool's details are wrong or out of date, tell us. TODO: add a contact address before launch.
Independent project. Not affiliated with Epic Games, Unity Technologies, the Godot Foundation, or any listed vendor. Names are used to identify tools.