MCP Unity (CoderGamester): Unity MCP server compatibility
Unity package plus Node.js/TypeScript MCP server for scenes, assets, scripts, tests and packages. v1.5.0 added mandatory per-project token authentication.
Is it maintained?
The last commit was on 2026-10-11 (12 days ago), so we mark it Active (a commit in the last 90 days).
Facts
| Engines | Unity |
|---|---|
| Type | MCP server |
| Supported engine versions | Unity 6 or later (README); 1.4.0 was the last release to preserve Unity 2022.3 compatibility Source |
| Health | Active |
| Last commit | 2026-10-11 (12 days ago) |
| Latest release or tag | 1.5.0 (release on 2026-09-03) |
| Open issues | 5 open issues (8 including pull requests) |
| Stars | 1,993 |
| Licence | MIT |
| Repository | github.com/CoderGamester/mcp-unity |
| Price | Free, open source (MIT) Source |
| Website | https://github.com/CoderGamester/mcp-unity |
Works with Claude Code, Cursor and Codex?
| Claude Code | ✓ Yes, per the README or docs | Yes, per the README or docs · source |
|---|---|---|
| Cursor | ✓ Yes, per the README or docs | Yes, per the README or docs · source |
| Codex | ✓ Yes, per the README or docs | Yes, per the README or docs · source |
"?" means we haven't verified it, not that it fails. Flags only come from what the README or docs say, never from guesses.
Does MCP Unity (CoderGamester) work with Claude Code?
Yes. MCP Unity (CoderGamester) names Claude Code in its README or docs. Source.
Does MCP Unity (CoderGamester) work with Cursor?
Yes. MCP Unity (CoderGamester) names Cursor in its README or docs. Source.
Does MCP Unity (CoderGamester) work with Codex?
Yes. MCP Unity (CoderGamester) names Codex in its README or docs. Source.
Breaking changes that touch this tool
Alternatives
Data last refreshed 2026-10-23 18:13 UTC · GitHub fields fetched 2026-10-23 17:32 UTC. Details checked by hand on 2026-10-23. Are you the maker? Feature your tool or tell us what's out of date.